Secret files tunguska pc system requirements




















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No minimum to No maximum. Nina meets 2 of the black robes. They mind communicated but were interrupted by soldiers. Nina runs to the jeep and escapes with the help of Max and Oleg. Oleg knows more than he says, eh. Max is dropped off at Dublin. Nina and Oleg continues on to Cuba. Read the 'Lichterscheinung', 'Weird encounter' and 'New goals' in the diary.

Cuba, Asylum. Sanatorium under the Palms: Talk to the gatekeeper about everything. Note his painting. Nurse : Go to the entrance and talk to the dancing nurse, Sabrina. So that's the guy at the penthouse. Read the 'Strange investment' in the diary. Take a newspaper from the magazine stand.

Go to the passage at bottom screen. Copier room : The music is loud. Take the glasses by the phonograph. Talk to the patient building a house of cards. He expects the earthquake to topple his cards. Earthquake comes every afternoon. The cards are blocking access to the teddy bear and the copier. Worker : Go to the inner courtyard-gate and talk to the worker completely. He will start working when black comes out of the chimney. Check the door scratches on the left. Read the 2 paper hanging beside the locked door.

So those black robes are seen here too. Take logs from the pile by the dirty laundry container. Kitchen : Enter the door to the right. Take the meat fork from left table, hanging onion no use seen , sausage tongs from right shelf, soup ladle , and brass weights from table right of stove.

Make smoke - Use logs, then newspaper and then glasses on the open stove. Go outside and talk to the worker. He will work when the smoke is black. Help the nurse's political career:.

Painting of the nurse - Talk to the gatekeeper about painting nurse Sabrina. He wants black paint and to make the nurse move slowly. Go to the Copier room inside the sanatorium. Place the brass weight on the record that is playing. That slows the music down and Sabrina's movements. Go to the kitchen.

Use tongs on the fire to get charred log. Go to the gatekeeper and give the coal-charred log. Then ask about painting the nurse. Get wrapped portrait. Political leaflets - Go to the dancing nurse and show her the portrait. The portrait is removed from the bag.

Go to the kitchen and place the bag in the stove. Hear a scream. Go outside, see black smoke from chimney. The worker is back drilling and making an earthquake. Go back to the copier room. Take the teddy bear no use seen.

Use the portrait on the copier to get copied pictures. Give the copied pictures to nurse Sabrina. Time for a tit for tat. Perez' cell : Go to the passage on the left of the nurse. Enter the cell on the right. Look around at the blood, the tiles and grooves. The shape looks familiar. Check the mattress to see the newspaper about Nicole Charleroi.

Check the surveillance camera. Read 'Change of leadership' in the diary. Nurse : Talk to Sabrina about Perez. Ramon says he knows that Perez is gone and that he will be doing the beds now. The camera monitors are in the control room and Ramon has the keys. Control room: Go to the courtyard where the worker is drilling. Get in the control room - See Ramon place dirty laundry in the container and goes back to the locked door. In inventory, combine the meat fork and the portrait to get skewered portrait.

Use the skewered portrait on the wall beside the door. Wait and see Ramon go out and back in. Enter the room. Safe - Look around and note the monitors, VCR and the painting of the pirate on the left wall. Click on safe to start safe puzzle. The only clue here that has numbers is the painting. The painting has a one legged pirate, with a 4 legged cat, a 2 legged parrot and an 8 legged spider.

Click on 1 4 2 8 to open the safe. Take the videotape and use it on the VCR. Find out the person that took Perez. Caught by Ramon, Nina learns where Perez is hidden.

Read 'Human experiments' in the diary. Small cave in beach : Talk to Perez. He needs to communicate. Go back to the sanatorium by clicking on the left of the cave. Take the skewered portrait back. Go to the kitchen and use tongs on fire to get charred logs. Go back to the beach by clicking left of the main road. Give Perez, the charred logs and the portrait. Perez draws a symbol.

Read 'Strange symbol' in the diary. Ireland, Pub. Max is standing by a pub in Ireland. Take the flag from the pub's wall. Go across the road. Read and take the tin sign for boat sightseeing of the island. Morangie lives in an island. Fisherman : Go down the stairs and talk to the fisherman. He will loan you the boat for a bottle of whiskey. The locked door behind is the cellar of the pub. Ask and get a fish. Use the flag on the water to get wet flag. Pick up the stone.

Go up to the pub. Old Stevie's Pub: Talk to the barkeep. See if you can get the cellar key hanging on the post of the bar. Try talking to the sleeping guest. Take the tumbler from the table of the guest. Get the key and distract Stevie - He said that the guest Klaus likes to talk when he's awake.

In inventory, combine the fish and the tin sign. Place the fish on baking sheet in fireplace. Use the wet flag to take it from the fireplace and give it to Klaus. He will wake up and ask for lemon. Talk to the barkeep about the lemon. Remember he mentions that the produce delivery men pass by here daily. Go outside and place the flag over the speed-traffic sign. Go to the fisherman across the road and use tumbler in the sea. Go back inside the pub and hear a screech of brakes. Go outside and see a crate at the center of the road.

Take the lemon from the crate. Take the flag off the traffic sign. Go back inside and give the lemon to the barkeep. Go to the fireplace and place the tumbler with sea water on the fireplace hearth. Take tumbler back and look at it in inventory and see salt. Place salt on the barkeep's tumbler on the bar. Take the key from post. Cellar : Go across the road and down the stairs.

Use the key on the cellar door. Look around and see a bench vice. Take whiskey from shelf and the torch on post. Go to right screen and see nailed down board and barrels. Give the whiskey to the fisherman. Click on boat. Ireland, Castle. Courtyard : Talk to Lord Ken Morangie who is down the well. He wants you to find the door that opens to the bottom of the well.

Look around and see the chimney top that looks like a helmet on the roof at right. Be King Arthur and draw the sword. Close the shutter at left but ends up taking it. There are 3 entries to the castle here: the one above, the middle and the one on the right. Castle hall: Enter the middle entryway. Take a closer look at the picture of Lord Morangie.

Take note of the chair at center of room and check the fireplace. Go up the stairs and take the oil lamp.

See a lever that controls the chandelier. Take the spearheads from the showcase. Read the history of Lord William from one of the books at left shelf. He was entombed without a funeral pyre and only with his robe and amulet. Go back to the courtyard and go through the top entryway. Bedroom : Enter the first right passage.

Look at the commode-drawer beside the bed and get a gold coin. Look at the pictures. Open the curtain on the right wall and see a passageway.

Enter and see that it is blocked by grilled gate. Go back up. Lord William Morangie's statue - Look at the statue and note that it is missing items seen from his picture at the hall. Open the first gate - Place the sword on the statue. A sound is heard. Go to the passageway and see the first gate is raised.

Open the second gate - Place the shutter on the statue as the shield. Another gate is raised. Go down and see a raised drawbridge and niche on the wall. Make a ring for Lord William - Exit to the hallway.

Take the wire hanging from the right candle holder. Enter the second foreground right passage. Look at the maiden, torture rack and fireplace. Take the pliers from left table and iron chain beside the door.

Exit to the courtyard and enter the right doorway. See Lord William Morangie's tomb. Use the torch on the torch on the wall to get burning torch. Go back to the torture room and use the burning torch on the fireplace.

Combine the pliers with the gold coin and then place it in the fireplace. Use the pliers with red-hot gold coin on the iron maiden to get pliers with red-hot gold ring. Go back to the courtyard and to the mainland by the bottom exit. Use the tumbler on the sea. Use the pliers with red-hot gold coin on the tumbler to get ring and pliers.

Get a helmet - Enter the pub's cellar. Go to right screen. Use the pliers on the board of the barrels to get long board. Use the spearheads on the bench vice. Use the board on the vice to get a board that can be carried. Go up to the pub and take the rain gutter from outside the pub. Row back to the castle. Enter the middle entryway to the Castle hall. Place the board on the footstool. Place the stone at end of the board. Go upstairs and pull the lever holding the chandelier.

There you go. Go outside and pickup the chimney cover. Make leg guards - Go to the torture room. Place the rain gutter on the torture rack. Use the rack and take the separated rain gutter.

Lower the drawbridge - Go back to the statue in the bedroom. Place the chimney cover-helmet on the statue. A mechanism is triggered. Open the third gate - Use the separated rain gutter-leg guards on the statue. Open the fourth gate - Use the ring on the statue. Get the amulet - Go down the secret passageway and look at the niche.

Take the key. Go back to the crypt. Click oil lamp on the coffin. Use burning torch on the coffin. Max gives Lord William his funeral pyre. A hole on the top of the coffin is exposed. Use the key on opening. Take the amulet. Combine amulet and wire and then iron chain to get amulet in chain. Go back to the bedroom and statue. Open the well door -Use the amulet in chain on the statue.

Well door : Go down to the end of passageway and open the circular well door. Meet Lord Ken Morangie. Talk to him and learn what Ken told Vladimir. Max talks to Nina in Cuba. They will meet in Berlin. Max arrives there but no Nina. Max gets a call from Detective Kanski to meet at the museum. Max finds Kanski murdered. He wears a strange amulet. Meanwhile, Nina is pressured by Oleg to follow daddy's travel to the Himalayas and find the Dzopa tribe.

Read the 'Research report', 'Murder' and Betrayed and forgotten' in the diary. China, Himalayan Cave. Nina is to check the cave while Oleg watches the entrance. Read the message in inventory about Vladimir's expedition to the Himalayas. Take note of the drawing at the last page. Cavern : Look at the 3 holes on the wall. Take the skull on a peg.

Waterfall : Go to the next cavern. Check the relief on the wall. Look down the precipice. See the waterfall and a body on the ledge below. Use the peg on the rock. It covers the hole where the water falls to and the water rises. Take the floating bag of the dead man.

Check the bag in inventory and get a bone key. Go back outside and use the bone key on the bottom hole. It connects. Go back to the passage and enter the opening on the relief wall. Another world : Look around. Look close at the head stone to see a puzzle.

White disks puzzle - Move the white disk to different black circle to form a shape. Recall the last page of the message in inventory. Make that shape for this puzzle. The mouth of the head of stone opens to reveal a stone disk. Look close and when you pull back, Oleg sneaks in and shows his true colors. Nina is transported in the plane to somewhere. Sergej is also in on the plot. Antarctica, Station. Nina is in a bathtub. Sergej and Oleg want to drown Nina but there's no water.

Sergej and Oleg check the water pump machine and find out that a piece is missing. Read the 'Another betrayal' in the diary. Shower room : Nina wakes up in the bathtub. Check the camera above the tub. Browse games Game Portals. Secret Files: Tunguska. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Gameplay The game is based on the character Nina.

Download Secret Files: Tunguska. It's like watching an episode of Torchwood - no matter how much people say "shit" and "piss", you're still playing a girl who's looking for her daddy, and uses the word daddy' while she does it A favourite moment is when you see a photo of a fairly normal-looking man. GameFabrique



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